![]() I wasn't entirely aware that there were actually two Versions of WC Saga until the Wee Hours of This Morning, the Stand Alone Saga and the FSO Version, courtesy of From the Hours I Spent Reading Here, on the WCSaga Forum and the CIC, I gather that the latter has seen some Visual Updrades, I'm not all together sure what else has been modified but I suppose I am Soon Going to Find Out. Anyhow, Thanks Again for Getting Back at Us so Swiftly ~ I remember having to Go Out and Buy a 300 Soundcard (Creative's SoundBlaster) just to Hear Voices in the Original Game, Tut. I am working with Source Material that is Over Decade Old based on an Original Content that is Closer to 30 Years prior, so I am not Expecting a Plug and Play Experience at this Point. and various other Extractions into the 'Missions' Folder but like I said, I kinda think given that These Files were Created Years before the Initial Release of the Stand Alone Game and it was Originally a Mod for FSO, that all my attempted Installations and Such may have been in Vain, and Hopefully don't mess up the Standalone Version, Tsk. I have Decided to Attempt to Install the the 3.2.12 Inferno Build (which is required to play the Tech Demo Pack and some of The WC4 Remade Missions) however I am Starting to Think given all the Forum Posts on Here and the CIC that I have read today that perhaps the Initially Wing Commander Saga Prologue was a Free Space Open Mod that used a Separate Launcher and a Patched Version of FS2 rather than the WCS Stand Alone Game and that I need to Get FreeSpace 2 from GOG and Then Patch and Upgrade It to Play These Mods rather than try to Run Them via the WCS Stand Alone Build? Is my hypothesis anywhere hitting the Mark? So Far I have Been Extracting Things into the 'WCHFAssets' Folder that I created in the 'Wing Commander Saga' Folder. It will feature the Nephilim ships from Wing Commander: Prophecy.Īh, Well Thank Ye for the Timely and Succinct Response, ne'ertheless. This mod features playable Kilrathi ships with the ability to warp-out, but is compatible to WCS, which provides the possibility of its main assets being upgraded someday. In a series of episodic campaigns, you play as a Kilrathi pilot fighting for the very survival in the face of the coming darkness. In this regard, the world of Ember is among those fallen, right after the end of the 2008 film itself. In other words, the game centers on an ancient prophecy. This mod explores the fate of, and what's left of the world of Ember, probably at the onset of the fulfillment of Kn'thrak, the ancient prophecy foretold the dawning of an era of "great darkness", when a race would come forth to destroy all who reside within the galaxy. This mod, which takes place within the same universe as the 2008 City of Ember film adaptation, which sadly remains as a once-off look into the world of Ember which may not happen at least in our lifetimes, making it a once-in-a-lifetime screen adaptation. ![]() Lately, I've been developing a mod-for-a-mod for Wing Commander Saga. The FreeSpace Universe Reference Project.
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